Open Cities Outer Districts + Unique Landscapes: Imperial Isle + Roads of Cyrodiil Compatibility Patch
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This patch file peforms the following:

* Adjusts path grids along the east side of the Arcane University.
* Fixes the minor displacement of the banners on the north side of the island by the Prison District.
* Corrects placement of all path grid nodes in the affected cells where the three mods overlap.
* Corrects land tears caused by the intersection of landscape changes made by the mods.
* Corrects land texture breaks caused by the mods overloading the game engine with land data.

Requirements
============

* Unique Landscapes Imperial Isle v1.65+ - will not work with older versions! (http://oblivion.nexusmods.com/mods/9531)
* Roads of Cyrodiil by Arthmoor - Do not use with the older Roads & Bridges mod. (http://oblivion.nexusmods.com/mods/20218)
* Open Cities 3.0+ - specifically the Outer Districts module.

Load Order
==========

Roads of Cyrodiil.esp
xulImperialIsle.esp
Open Cities Outer Districts.esp
ROC+UL-II+OCOD Patch.esp

Installation
============

Place the esp file in your Data folder with your other plugins.

Activate it in the proper load order.
Enjoy!

This patch is mergable using CBash in Wrye Bash 296 or later.

Compatibility
=============

As this patch makes alterations to the Imperial Isle, it shares any other incompatibilities that may exist between UL:II and any other mods that affect the same area. If this is the case, there's nothing I can really do to help that as it's far to complicated to cook patches for patches of patches.....

This one was hard enough to manage with the alteration of the landscaping on the south side of the island.

Version History
===============

1.0 - Initial release.